I found a stupidly simple way to get 'motion blur' with next to zero resources.  Ready?

Use single buffer rendering
Set up the scene to draw
draw everything with positive gemhead numbers
set up a gemhead -1
add the alpha, colorRGB 0 0 0 0 and a rectangle object
make the rectangle equal the porpotions of the window (4 4 for square, 5.33 4 for 4:3 rectangle)
modulate the alpha inlet to control the blur amount

Stupid enough?

cgc

On 8/19/06, Frank Barknecht <fbar@footils.org> wrote:
Hallo,
Erich Berger hat gesagt: // Erich Berger wrote:

> are you sure you are using hardware accelleration ?
> glxinfo should show this if enabled:
> erich@pupu:~$ glxinfo
> name of display: : 0.0
> display: :0  screen: 0
> direct rendering: Yes
> ....

Yes, direct rendering is enabled. Besides glxinfo also Geem tells me
so by: "Direct Rendering enabled!"

Ciao
--
Frank Barknecht                 _ ______footils.org_ __goto10.org__

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